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Project : Freyja/GooseEgg

Author : Mongoose <mongoose@users.sourceforge.net>

Licensce : Read COPYING, this is a GPL release.

            All code not by the author is used 
            with permission or has an open license.

Comments : This file isn't tracking the Freyja build, and

therefore may be out of date often.

            Read your freyja.mtk file!  It has the key bindings
            and actual widgets used by freyja there.

[KEYMAP]

General editing

<Left Mouse Button> Action, Dock click, Dock drag <Right Mouse Button> Menu
<Scroll Mouse Button> Adjust slider widgets

  <F1>                    Texture { edit, view }
  <F2>                    Model { view, edit }
  <F3>                    Map { view, ?? }
  <F4>                    Plane edit { XY, YZ, XZ }

  <SHIFT><F5>             Enable bbox rendering
  <F5>                    Wireframe render
  <F6>                    Solid render { with_line_loop }
  <F7>                    Texture render
  <F9>                    Turn off widget draw/input

  <ALT> s                 Screenshot

  <V>                     Toggle transform mode
                           (mesh|frame|scene|model)
  <~>                     Open model with kb
  <ARROW_UP>              Select file with kb
  <ARROW_DOWN>            Select file with kb
  <ENTER>                 Open file with kb
  <T>                     Texture select
  <D>                     Dump texture toggle
  <?>                     Toggle Quake/Hexen2 palette
  << >>                   Polygon num sides select      
  <M>                     Map loading toggle for TR
  <f>                     Show FPS toggle
  <X>                     Dump GL driver info

Mesh editing

<Middle Mouse Button> Confirm mesh copy/split/merge

  <Left Mouse Button>     Action
  </*>                    Mesh select
  <89>                    Frame select
  <-+>                    Scale mesh|frame
  <{[ }] |\>              XYZ Rotate mesh|frame
  <5% 6^ 7&>              XYZ Translate mesh|frame

Bone editing

  <,.>                    Bone select
  <iop>                   XYZ rotation on bone pivot--
  <IOP>                   XYZ rotation on bone pivot++
  <Slider 1>              X rotation  
  <Slider 2>              Y rotation  
  <Slider 3>              Z rotation  

Viewing ( doesn't affect model data directly )

  <zZ>                    Zoom out/in ( exp )
  <Hh Jj Kk>              X Y Z Scrolling on grid ( exp )
  <ad ws qe>              X Y Z Rotate view
  <1 2 3>                 Rotate X Y Z automatically

Player mode keymap

 <UP>                     Move forward
 <DOWN>                   Move backward
 <SHIFT><UP>              Move faster
 <SHIFT><DOWN>            Move slower
 <LEFT>                   Turn left
 <RIGHT>                  Turn right
 <PAGE UP>                Up
 <PAGE DOWN>              Down

Experimental code testing

  <F9>                    Toggle control rendering off
  <alt><F9>               Test camera view editing


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